Context and Objective
Relevance : GS 2(Governance) ,GS 3(Technology)
A dark pattern is a deceptive user interface design that is intentionally created to trick or manipulate users into doing something they did not intend to do—such as:
These patterns exploit cognitive biases, reducing user autonomy and often violating consumer rights.
Dark Pattern Type | Example |
Sneak into Basket | Adding items to cart without user consent |
Confirm Shaming | Using guilt to discourage opt-out (“No, I hate discounts!”) |
Forced Continuity | Auto-renewing subscriptions without clear consent |
Hidden Costs | Revealing charges only at the final payment step |
Trick Questions | Confusing wording to get unintended answers |
Roach Motel | Easy to sign up, hard to cancel services |
Nagging | Constant pop-ups to nudge action |